Weapon Improvisation

On Athas, virtually anything can be (and has been) used as a weapon. A character who has this proficiency makes a check to spot a usable weapon in the surrounding vicinity. A successful check means the character has found a club that does 1d6+1 damage to human-sized and smaller creatures, or 1d3+1 to larger opponents.

The DM may assign modifiers for the ease or difficulty of finding such a weapon: a market might warrant a +2 bonus, a barren grassland a -2 penalty, and a sandy desert might negate the proficiency.

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