The teaching proficiency allows the character to impart knowledge about a particular subject or to give instructions in how to do a specific thing. Just about any subject can be taught, from reading and writing to swordplay to the philosophy behind preservation to spellcasting. Whether it is a concept or a physical skill, if it can be learned, it can be taught. The skill of teaching relies heavily on the personality of the teacher. If the teacher is a compelling and interesting individual, whatever knowledge he is sharing will be absorbed more fully and quickly.

Instructing another person in how to do something isn’t achieved overnight. Teaching consists of several days, weeks or months worth of instruction, during which time some lessons are learned better than others. Those with this proficiency are better than most at spotting such problems and correcting them. Some skills depend upon raw talent for the student to excel in them. These include such talents as singing and playing instruments. Although the student may never become a virtuoso if he doesn’t have enough talent, he may learn the theories and techniques behind such skills well enough to perform them at a journeyman level.

Each day he spends teaching someone, the teacher must roll on his proficiency. Then his student must roll on Intelligence. When a total of ten successful proficiency rolls and ten total Intelligence checks have been successful, the teacher has imparted his knowledge to the student.

Characters may only learn new weapon and nonweapon proficiencies if they have the slots open to learn them. Otherwise, it is assumed that the student is making progress toward learning a new skill and will have mastered it when his next appropriate proficiency slot is available.

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