Races

Dwarves

RACIAL TRAITS AND ABILITIES

  • Low Light Vision: Dwarven eyes are accustomed to the dark of the underearth. They ignore attack penalties for Dim and Dark lighting.
  • Slow: Dwarves have a Pace of 5”.
  • Tough: Dwarves are stout and tough. They start with a d6 Vigor instead of a d4.

Elves

RACIAL TRAITS AND ABILITIES

  • Agile: Elves are graceful and agile. They start with a d6 in Agility instead of a d4.
  • Outsider: Elves are all brethren within their own tribe, but regard all outsiders as potential enemies.
  • Low Light Vision: The character’s eyes amplify light like a cat’s, allowing him to see in the dark. He ignores attack penalties for Dim and Dark lighting.

Half-Elves

RACIAL TRAITS AND ABILITIES

  • Heritage: Some half-elves retain the grace of their elven parent. Others gain the adaptability of their human ancestry. A half-elf may either start with a free Edge of his choice (as a human), or a d6 in Agility instead of a d4.
  • Low Light Vision: The character’s eyes amplify light like a cat’s, allowing him to see in the dark. He ignores attack penalties for Dim and Dark lighting.
  • Outsider: A half-elf's life is typically hardened by the intolerance of others. Neither fully human nor fully elven, half-elves rarely find acceptance with either race.

Half-Giants

RACIAL TRAITS AND ABILITIES

  • Strong:
  • Large:
  • Clueless:

Halflings

RACIAL TRAITS AND ABILITIES

  • Fortunate: Halflings draw one additional benny per game session. This may be combined with the Luck and Great Luck Edges.
  • Short: Halflings average only about 4’ tall. Their small size subtracts 1 from their Toughness. Halflings have a Size of –1, and cannot take the Small Hindrance.
  • Spirited: Halflings are generally optimistic beings. They start with a d6 Spirit instead of a d4.

Muls

RACIAL TRAITS AND ABILITIES

  • Mul Exertion: Mules are able to work longer and harder without rest than are most other races. They ignore 1 point of fatigue penalties.
  • Mean: The rigors of a Mul's upbringing in bondage makes them sullen and difficult to befriend.
  • Strong: Muls have a unique ancestry that grants them great strength. They start with a d6 Strength attribute instead of a d4.

Thri-kreen

RACIAL TRAITS AND ABILITIES

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