Nonweapon Proficiencies

TABLE XXV: NEW NONWEAPON PROFICIENCIES


Proficiency Slots Ability Modifier
General Group
Agriculture 1 Intelligence 0
Animal Handling 1 Wisdom -1
Animal Training 1 Wisdom 0
Artistic Ability 1 Wisdom 0
Bargain 1 Wisdom -2
Blacksmithing 1 Strength 0
Brewing 1 Intelligence 0
Bribery Etiquette 1 Wisdom -1
Carpentry 1 Strength 0
Cobbling 1 Dexterity 0
Cooking 1 Intelligence 0
Dancing 1 Dexterity 0
Defensive Tactics 1 Wisdom -2
Direction Sense 1 Wisdom +1
Etiquette 1 Charisma 0
Fire-building 1 Wisdom -1
Fishing 1 Wisdom -1
Gardening 1 Intelligence -1
Heat protection 1 Intelligence -2
Heraldry 1 Intelligence 0
Intimidation 1 Charisma -1
Languages, Modern 1 Intelligence 0
Leatherworking 1 Intelligence 0
Mediation 1 Charisma -1
Mining 2 Wisdom -3
Pottery 1 Dexterity -2
Prestidigitation 1 Dexterity -1
Psionic detection 1 Wisdom -2
Psychic defense 2 Wisdom -2
Riding, Airborne 2 Wisdom -2
Riding, Land-based 1 Wisdom +3
Rope Use 1 Dexterity 0
Seamanship 1 Dexterity +1
Seamstress/Tailor 1 Dexterity -1
Sign language 1 Dexterity 0
Singing 1 Charisma 0
Stonemasonry 1 Strength -2
Swimming 1 Strength 0
Teaching 1 Charisma -1
Water find 1 Intelligence 0
Weather Sense 1 Wisdom -1
Weaving 1 Intelligence -1
Wind-Sailing 1 Dexterity 0
Priest Group
Ancient History 1 Intelligence -1
Astrology 1 Intelligence 0
Bureaucracy 1 Charisma -2
Engineering 2 Intelligence -3
Healing 2 Wisdom -2
Herbalism 2 Intelligence -2
Languages, Ancient 1 Intelligence 0
Local History 1 Charisma 0
Musical Instrument 1 Dexterity -1
Navigation 1 Intelligence -2
Planes Lore 2 Intelligence -3
Planetology 2 Wisdom 0
Psionic Mimicry 1 Intelligence -2
Reading/Writing 1 Intelligence +1
Religion 1 Wisdom 0
Somatic concealment 1 Dexterity -1
Spellcraft 1 Intelligence -2
Psionicist Group
Crystal focus 1 Wisdom -1
Lens Crafting 2 Intelligence -3
Planes Lore 2 Intelligence -3
Planetology 2 Wisdom 0
Power manipulation 2 Intelligence -4
Psionic lore 1 Intelligence +1
Rogue Group
Ancient History 1 Intelligence -1
Appraising 1 Intelligence 0
Blind-fighting 2 NA NA
Disguise 1 Charisma -1
Forgery 1 Dexterity -1
Gaming 1 Charisma 0
Gem Cutting 2 Dexterity -2
Information gathering 1 Intelligence Special
Juggling 1 Dexterity -1
Jumping 1 Strength 0
Local History 1 Charisma 0
Musical Instrument 1 Dexterity -1
Reading Lips 2 Intelligence -2
Set Snares 1 Dexterity -1
Tightrope Walking 1 Dexterity 0
Tumbling 1 Dexterity 0
Ventriloquism 1 Intelligence -2
Warrior Group
Animal lore 1 Intelligence 0
Arena acting 1 Charisma -1
Armor optimization 1 Dexterity -2
Armorer 2 Intelligence -2
Blind-fighting 2 NA NA
Bowyer/Fletcher 1 Dexterity -1
Charioteering 1 Dexterity +2
Dirty tricks 1 Wisdom -2
Endurance 2 Constitution 0
Gaming 1 Charisma 0
Hunting 1 Wisdom -1
Massage 1 Dexterity 0
Mountaineering 1 NA NA
Navigation 1 Intelligence -2
Running 1 Constitution -6
Set snares 1 Dexterity -1
Survival 2 Intelligence 0
Tactics 1 Intelligence -1
Taunting 1 Wisdom 0
Tracking 2 Wisdom 0
Weakness identification 2 Wisdom -2
Weapon improvisation 1 Wisdom -1
Weaponsmithing 3 Intelligence -3
Wizard Group
Ancient History 1 Intelligence -1
Astrology 1 Intelligence 0
Engineering 2 Intelligence -3
Gem Cutting 2 Dexterity -2
Herbalism 2 Intelligence -2
Languages, Ancient 1 Intelligence 0
Lens Crafting 2 Intelligence -3
Navigation 1 Intelligence -2
Path Lore 2 Intelligence -2
Planes Lore 2 Intelligence -3
Planetology 2 Wisdom 0
Psionic Mimicry 1 Intelligence -2
Reading/Writing 1 Intelligence +1
Religion 1 Wisdom 0
Somatic concealment 1 Dexterity -1
Spellcraft 1 Intelligence -2
Spellweaving 1 Dexterity 0

TABLE XXVI: NONWEAPON PROFICIENCY GROUP CROSSOVERS


Character Class Proficiency Groups
Bard Rogue, General
Cleric Priest, General
Defiler Wizard, General
Druid Priest, General
Fighter Warrior, General
Gladiator Warrior, General
Preserver Wizard, General
Psionicist Psionicist, General
Ranger Warrior, General
Templar Priest, General
Thief Rogue, General
Trader Rogue, Warrior, General
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