Dark Legacies Races

Assar

  • Assar start with a d6 in Agility (+2), or receive a +2 to Charisma (+2)
  • Low Light Vision (+1)
  • d6 Persuasion (+1)
  • +2 bonus to resist the effects of heat (+1)
  • Arrogant hindrance (-2)
  • Minor Vengeful hindrance (-1)

Briggs

  • d8 Strength, may raise to d12+2 (+3)
  • Size +1 (+2)
  • d6 Intimidation (+1)
  • Strong Willed edge (+2)
  • Agility and Smarts require two points to raise during character generation (-4)
  • -2 Charisma (-1)
  • Loyal hindrance (-1)

Dwerofs

  • Vigor d6 (+2)
  • d6 Guts (+1)
  • d6 Knowledge (Magic) and d6 Knowledge (Demonism) (+2)
  • Low Light Vision (+1)
  • Agility requires two points to raise during character generation (-2)
  • Outsider hindrance (-1)
  • Pace 5 (-1)

Eldrin

  • d6 Agility and Smarts (+4)
  • Low Light Vision (+1)
  • d6 Notice (+1)
  • Strength and Vigor require two points to raise during character generation (-4)
  • If an Eldrin takes the Arcane Background:Arcanist edge, they receive a free d6 in Spellcraft, but accrue 2 taint points per spell cast rather than 1 (+0)
  • d6 Stealth and Tracking, -2 Persuasion and Streetwise (+0)

Humans

  • One free edge (+2)

Hybrids

  • d6 Strength, Agility, Smarts, Vigor, or Charismatic edge (+2)
  • Low Light Vision (+1)
  • d6 Survival and Stealth (+2)
  • d6 Guts (+1)
  • Spirit requires two points to raise during character generation (-2)
  • Poverty hindrance (-1)
  • Outsider hindrance (-1)

Novags

  • d6 Vigor (+2)
  • d6 Guts (+1)
  • d6 Repair (+1)
  • Low Light Vision (+1)
  • +2 bonus to resist poison or disease (+2)
  • Strength requires two points to raise during character generation (-2)
  • Size -1 (-2)
  • Pace 5 (-1)
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